April 21, 2025
Call of Duty: Black Ops 6 Review – Momentum and Combat

Call of Duty: Black Ops 6 Review – Momentum and Combat

What sets Black Ops 6 apart from its predecessors is how it moves. Black Ops series has always had an unusual relationship to motion–alternating between grounded gunfights and aerial chaos generated by jetpacks or wall-running–but now for once it feels natural that Black Ops 6 exists somewhere between these extremes.

A desperate sprint across a fog-covered bridge as zombies close in from all sides.

Omnimovement gives players freedom that’s both exciting and practical, not simply moving with no clear purpose in mind but moving with deliberateness – whether diving to one side, leaping over cover, sliding into an advantageous position – each action conveys a weighty intention that goes far beyond mere movement.

Black Ops 6 excels at making every movement and decision feel consequential and authentic.

Maps that Tell Stories

Although Black Ops 6 may falter in terms of storytelling in its campaign mode, its multiplayer maps more than make up for any shortcomings therein. There’s an art to map design that subtly steers players without them realizing it; Black Ops 6 grasps this principle perfectly by creating spaces that feel alive with life that quietly tell their own tales while you progress through them.

A character reviving a downed teammate while another holds off zombies with a flamethrower, smoke filling the air.

Ground Control

Ground Control, one of the larger set-piece missions in Uncharted 4, serves as a prime example of this contrast. Amid spectacular explosions and precision strikes unfolds a breathtaking symphony of chaos – with you standing by watching only. Yet you are no conductor; rather you serve only as a spectator. As it plays out before your very eyes!

Pale Dawn

“Pale Dawn” is an atmospheric mountaintop fortress with crumbling walls and narrow choke points, each corner telling of battles fought and lost long before you arrived. Or Submersive, an underwater research facility with the sound of running water acting both soothingly and disconcertingly as its background soundtrack.

A lone player fending off a horde of zombies in a dimly lit corridor, their shotgun blazing.

Red Card

Even “Red Card,” with its missed opportunity of creating an accessible soccer pitch still has moments. Its crumbling glass and overgrown seats remind one of an eventful past; perhaps they even suggest something greater had taken place here at some time in history? That is exactly how Black Ops 6 makes its maps shine for me! I often linger long enough after combat has concluded just to admire what makes each space seem real and look for details I hadn’t noticed previously in these areas of space.

Red Card – a sprawling map set around an abandoned soccer stadium–has left me haunted with memories. When cornered by a sniper whose scope cut through the smoke and was pinged down with bullets tearing through smoke clouds, I leaped forward without cover in a daring sideways dive as soon as he fired their scope at me – this time successfully outwitting not just him but his system as well! While not particularly skillful at times, but felt rewarding nonetheless: having outwitted both the player AND system!

A perk machine glowing faintly in the corner of a crumbling room, surrounded by eerie shadows.

Final Thoughts: Black Ops 6 Refuses to Stand Still

At first glance, it may appear as though Call of Duty Black Ops 6 doesn’t break new ground; yet another installment that doesn’t reinvent or reinvent itself as much. But this shouldn’t be taken as evidence against Black Ops 6. Black Ops 6, for me, who I always buy PS5 FPS games, is not simply a game – it’s more of an experience, an escape to past memories as I find joy in moving and the thrill of survival amidst its chaos! Every time I jump back in I find my smile returning as my teeth grind against each other!

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