June 25, 2025
Chapter 7 – Kaerazu’s Amusement Park DLC (Switch) ~ Spooky Park At Night – NekoJonez’s Gaming Blog

Chapter 7 – Kaerazu’s Amusement Park DLC (Switch) ~ Spooky Park At Night – NekoJonez’s Gaming Blog

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As someone who has followed and written about every game in the Death Mark series, I’ve been eagerly awaiting any sign of a new installment. So imagine my surprise—and excitement—when, completely out of the blue, a brand-new DLC chapter dropped in April, exclusively for the Nintendo Switch version of the original Death Mark. While it’s a little unexpected that this new content ties into the first game rather than expanding NG or Death Mark II, I’m certainly not complaining. Any return to the eerie world of Spirit Hunter is welcome in my book. But the real question is—does this surprise DLC live up to the haunting legacy of its predecessors, or is it a chapter best left in the dark? Let’s dive in. (Don’t worry—I’ll keep spoilers to a minimum.) Also, feel free to leave your thoughts and/or opinions on this article and/or game in the comment section down below.

The good

Right out of the gate, the gameplay feels instantly familiar to fans of the original Death Mark. This new chapter seamlessly continues the series’ signature blend of atmospheric horror, point-and-click investigation, and tense spirit encounters. If you enjoyed the structure and pacing of the base game, you’ll feel right at home here.

One of the most thoughtful touches is how accessible the DLC is. Despite taking place after the “good” ending of Chapter 6, you don’t need to replay or even finish the entire game to jump into this new story. That accessibility makes it easy for veterans and returning players alike to enjoy the new content without a major time commitment.

A particular highlight for me is how the jumpscares are handled. Unlike cheap “boo!” moments found in lesser horror games, the scares here are woven directly into the narrative—something NG also excelled at. These moments aren’t just startling; they serve a purpose in building tension and deepening the story’s unsettling atmosphere.

Another welcome feature is the ability to save almost anywhere outside of dialogue, giving you far more control and flexibility—especially useful when the story takes its time. Like in Corpse Party: Blood Drive, dialogue scenes can run long, so it’s wise to save when the chance arises.

A charming addition I really appreciated is the ability to talk to your partner at any time with the press of a button. It’s a small detail, but it adds a sense of companionship and immersion, making your partner feel like a constant presence rather than just a narrative tool. I’d love to see this feature expanded in future titles.

Visually, the chapter shines. The locations you explore are richly detailed and atmospheric, perfectly capturing the series’ trademark aesthetic. The spirit designs are impressively animated and genuinely unnerving. It’s clear that the development team has taken everything they’ve learned from previous entries and poured it into this new content.

The bad

That said, the chapter isn’t without its shortcomings. In terms of gameplay, the DLC leans more toward storytelling than exploration or puzzle-solving. If you’re hoping for intricate, brain-teasing puzzles or expansive environments, you might walk away feeling a bit underwhelmed.

It’s not that the puzzles are bad—they’re just few and far between. This chapter is clearly more focused on delivering a compelling narrative rather than challenging gameplay mechanics. For some, that’s a fair trade. For others, it may feel like a missed opportunity.

Clocking in at about 3 to 4 hours, the chapter is relatively short. And while the writing is strong, I did find myself wishing for a little more build-up and complexity to the mystery. Compared to the standout Red Riding Hood chapter that came before, this new installment doesn’t delve quite as deeply into its haunting themes. Of course, I could just be a bit over-eager, having waited so long for new content—I’ll admit my expectations were sky-high.

Conclusion

Despite its brevity, I had a great time with this new chapter. It’s always a pleasure to revisit the dark, fascinating world of Spirit Hunter, and this DLC feels like a love letter to longtime fans of the series.

I do wish the chapter was available on more platforms—Steam players in particular are missing out—but I’m still grateful it was released at all. Compared to the somewhat disappointing extra chapter in Death Mark II, this one is a clear step up. Short but impactful, I’d place it on par with Chapter 3: Hanayome from the original game—concise, emotionally resonant, and haunting in all the right ways.

If you’re a fan of the series, this DLC is absolutely worth playing. While it may not redefine the franchise or offer a ton of new gameplay innovations, it’s a welcome return to familiar horrors—with just enough new polish to leave you hoping for more.

Here’s hoping this is just the beginning of a Spirit Hunter revival. My appetite for ghost stories, twisted mysteries, and eerie atmosphere is far from satisfied.

I know this was a rather short article, but I have said everything I wanted to say about this chapter. I’m planning to stream it with Klamath later this year. So, keep your eye on the YouTube channel. And now it’s time to close off my article. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then… Take care and have a great rest of your day.

Score: 4/5

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Published by NekoJonez

I’m a Belgian game blogger. I write a diary on the games I play and collect. So, I play retro and modern games. Console or PC, it doesn’t matter to me, as long as I’m having fun.
Besides that: IT Admin of 2 big Belgian art schools, hobbyist stage actor, WordPress polyglot.

I write first impressions, reviews and I also give my opinion on various elements of the gaming industry or game design. I’m also very active behind the scenes to aid other gaming bloggers with various things.

Outside of writing, I’m a hobbyist stage actor, graduate network manager and various other things.

When you want to be up-to-date with the latest things in my life: http://twitter.com/nekojonez

Reviews, first impressions and more. Visit my blog: https://arpegi.wordpress.com/

Fulltime dayjob: IT Admin at an art secondary school in Ghent.

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