June 29, 2025
Best cards in Eevee Grove

Best cards in Eevee Grove

The last two Pokémon TCG Pocket sets, Celestial Guardians and Extradimensional Crisis, saw monumental shifts to the meta, with faster, more consistent cards leading to some of the most powerful decks in the Pokémon TCG Pocket meta. Eevee Grove isn’t quite as large for competitive play, but it does bring quite a few cards that are interesting at the very least. 

Eevee Grove brings a host of new cards to support and strengthen Eevee decks, which… sure. Do you want to be running an Eevee deck? Probably not! But if you do, this expansion brings a host of options and additions that make that ever slightly more viable. 

We’ve gone through every card in the set to come up with this list of the best cards added in Pokémon TCG Pocket’s Eevee Grove expansion

An Espeon card from Pokemon TCG Pocket's Eevee Grove expansion.

The Pokémon Company

Espeon is by far the most powerful card in the Eevee Grove expansion, and one of the only cards here that’s likely to make it into competitive viability. On its face it doesn’t seem particularly special, but its attack, Energy Crush, only costs one Psychic energy and deals 20 damage for each Energy attached to your opponent’s Pokémon. Like, any of their Pokémon, active or on the bench. This is the first card of its type, and given there are a lot of decks that spam boatloads of energy onto the bench to set up a sweeper, this is a card that has one of the highest damage potentials in the game. If you’re running a Psychic deck, definitely consider it. 

A Sylveon ex card from Pokemon TCG Pocket's Eevee Grove expansion

The Pokémon Company

Speaking of Psychic decks, Sylveon ex is a pretty decent Psychic-type ex card that, while not particularly powerful, has a lot of potential. When Sylveon ex is placed onto the field, evolving an Eevee or Eevee ex, you get to draw 2 cards, effectively giving you a free Professor’s Research that doesn’t limit your ability to play another supporter. You could use this in conjunction with Professor’s Research to maximize your draw power, or use it in place of the staple supporter card, freeing up slots in your limited deck list that can be dedicated to other cards to make your deck more consistent. 

An Eevee ex card from Pokemon TCG Pocket's Eevee Grove expansion

The Pokémon Company

Eevee ex is not a particularly powerful card, but it is interesting. Typically, a stage 1 card can’t evolve from a basic Pokémon ex card, but Eevee ex has a special ability that lets you evolve it into any Pokémon that evolves from Eevee. That’s a really flexible ability, and it gives you many options for building an Eevee deck. For example, you can use it to give yourself four Eevee to use as your basic Pokémon lineup – two regular Eevee and two Eevee ex – something that would normally be impossible and gives you a gigantic amount of consistency. You can also run both Pokémon ex and non-Pokémon ex cards that evolve from Eevee, and choose from them depending on the situation, giving you a lot of flexibility. 

An Alcremie card and six cards with the Sweets Relay attack from Pokemon TCG Pocket's Eevee Grove expansion

The Pokémon Company

I sincerely wish this was going to be competitively viable, but I strongly suspect it won’t be, which is a shame because it’s one of the most interesting additions to TCG Pocket to date. A host of Pokémon cards in the Eevee Grove expansion have an attack called Sweets Relay, and they all do largely the same thing: deal a bit of damage, and deal a bit more if Sweets Relay was used by any other Pokémon in the previous turn. That’s a pretty fun idea, and it’s all held together by Alcremie, which has an attack called Sweets Overload, which deals 40 damage for every time you’ve used Sweets Relay throughout the entire game. With just four or five uses of Sweets Relay, you’d be dealing enough damage to knock out even the most powerful Pokémon ex cards. 

But that’s a lot of setup, and TCG Pocket is getting faster with every new expansion. I don’t think you’ll be able to compete in Ranked with a deck that builds on this, because most games are done within four or five turns, but it could be a fun deck for grinding through solo challenges. 

An Eevee Bag card from Pokemon TCG Pocket's Eevee Grove expansion

The Pokémon Company

Most cards in Pokémon TCG Pocket have one effect and that’s it. Eevee Bag is different, offering two different effects that you can choose between when you play the card. One effect lets you do 10 extra damage when attacking with Pokémon that evolve from Eevee, while the other effect lets you heal 20 damage from each Pokémon that evolves from Eevee on your field — both the bench and the active spot. Both effects are pretty good, the healing in particular, and having one card that can do either frees up a lot of space in your deck… if you’re playing an Eevee deck. That is more viable than ever with this set compared to the past, and there are plenty of options across all the sets to do so, but we’ll have to wait and see if anyone can make it work. 

A Leftovers card from Pokemon TCG Pocket's Eevee Grove expansion

The Pokémon Company

Leftovers is a very simple Pokémon Tool card that I could definitely see getting some small amount of play in competitive decks. If you attach it to a Pokémon, it will heal by 10 HP at the end of each of your own turns. It would be much better if it healed at the end of every turn, but still, health is health, and it’s just good enough that in a few niche decks or in a deck with a gap in the deck list, it’s probably worth running. 

A Penny card from Pokemon TCG Pocket's Eevee Grove expansion

The Pokémon Company

One of the most exciting parts of Pokémon TCG Pocket is taking risks. Cards like Misty and Celebi ex rely on coin flips to do much of anything at all, and while minimizing and mitigating those risks is a key aspect of deckbuilding, sometimes you need to lean into the risk. Penny is a supporter card that encourages you to do exactly that, letting you pick a random supporter card in your opponent’s deck, using it for yourself, then shuffling it back into their deck. 

To be clear, this is an extremely risky strategy, because there’s a fairly reasonable chance that you end up getting a card that you can’t risk, but it’s also a very powerful card. If you want to roll the dice, you can cut out cards like Professor’s Research and try to use your opponent’s instead. This could tie in with an Eevee/Sylveon ex deck, which doesn’t necessarily need Professor’s Research in the first place, but it’s still risky. Live a little, give it a go. 

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