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Steam store page – Developers link
You walk in a corridor and after turning the corner and see an altar and 8 candles above it. Then you turn the corner again and you see the same corridor again. You remember the note. If something looks off in the exact copy of the corridor, you need to return to the start. Then walk the other way. Otherwise, you have to continue walking through the Everloop. Will you manage to escape the looping corridor and understand its mysteries? Well, that’s what we are going to discover in this game quicky article. I invite you to leave a comment down below. Share your thoughts and/or opinions on this game or the content of this article.
The good
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The gameplay of Everloop is very simple. It’s basically spot the difference. You have to walk through the same corridor and check if something changed or not. These changes can be subtle, like a change in a painting or a book on a table changing color. Or these changes can be drastic and obvious, like totally different lighting. Only one change can be activate at one time, and it’s unsure if a change happened or not.
In case of a change, you have to turn back and walk in the other direction. In case there is no change, you have to keep walking forwards. Before the altar is the cut-off point. If you judged right, a new candle will be lit. If you make a mistake and miss a change, all your candles will be blown out. If you claim something changed and nothing has, you start over. The idea is that you have 8 rounds without a mistake in a row.
Now, it’s always random if a corridor has a change or not. So, you need to check it all, and it becomes a paranoia guessing game if something has changed or not. Since, you start to doubt yourself. Have the titles always looked like that? Has the cat suddenly changed color? Since, when you fail, you don’t get any feedback why you failed. It can be because there was a change you didn’t notice. Or, you mistakenly said that an unchanged corridor had a change while it hadn’t.
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The amazing thing is, when you correctly identified a change, you unlock a small lore description in the codex. You can only see this description in the main menu. The descriptions are written amazingly. They were a lot of fun to read through.
The game maintains a tradition in this genre. It doesn’t show you duplicate changes unless you have beaten them all. You beat a change when you find it correctly and walk back from where you came. Then the change will be taken out of the pool that change show up. After finding all the possible changes and beating them, the game resets them. It throws them all back in the possibility pool.
The atmosphere in this game is very nicely done. I loved the visuals, and some changes were extremely sneaky to find. Like, one of the fans can be spinning in the opposite direction. I highly recommend avoiding the “all anomalies guide” in the Steam discussions. Reading it takes a lot of the fun away.
The controls in this game are a blast. They are responsive, and I could look in the corridor with ease. I can go in extreme nitpick mode. The tutorial prompt in the left corner shows WASD. I have an AZERTY keyboard, and it doesn’t adjust. But then I would be missing the point a bit. Since, you can play this game using a controller. And I don’t know what I liked more, the keyboard or the controller. Man, it this movement in this game snappy and perfectly tuned. But if I’m allowed to say, one more extreme nitpick. The tutorial shows that the “R” trigger is set to run, but the “L” trigger works as well.
The negative
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Now, in this game, you don’t really have chaser changes. Unlike in other similar games in this style, you don’t have changes that if you touch them, end your run. This is something I feel mixed about. At one hand, it’s amazing to not have your run be ended out of nowhere. But on the other hand, it takes away some tension this game can have.
This is a nitpick, but the game doesn’t show you a number on how many changes still haven’t been discovered. But, you can easily calculate that by looking in the codex on the main menu.
Some people might find this a negative aspect of the game. But, I totally understand why the game works this way. When you exit the game and go back in it, you start from zero in your loop. So, keep that in mind if you think that the game saves your round progress.
You will notice all anomalies that this game offers. After beating the game, there isn’t much replay value. This negative isn’t big. This game is only €5. Still, I rather mention it in the negatives section. Some people find it important that there is replay value in their games. But, I personally don’t mind it since it’s a lovely small experience that is a blast to play through.
The biggest negative is that there is no easy way to reset your progress. To do that, you have to remove your save file and turn off Steam Save Cloud syncing. In various other games in this genre, there is an easy choice in the options’ menu to make that happen.
Conclusion
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This is a small, bite sized game created by a small team of four people. You can finish this game completely in, gave or take 2 hours.
The Exit 8 set the standard for the games in this genre. As a result, the market has been flooded with a ton of games in this style. Shinkansen 0, Dead end Exit 8, Project 13 to name just a few. And I find that Everloop should be in the list of the better titles. It feels like a lot of love and care has been put into this game. Especially the codex with the small blurbs. It makes various things sound bigger and more dangerous than they actually are. It’s an amazing touch that Infinity Green Game Studio added.
If you want a small game made in Unity, I highly recommend this one. It is a nice spin on Exit 8 with a more Brazilian twist. I enjoyed my time with this game so much. I even placed it on the long list of my top 10 games I played in 2024.
And with that said, I have said everything I wanted to say about this game. I am curious to see if any of you give it a try. If you do, feel free to drop a comment with your thoughts and opinions. Well, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to welcome you in another article. Until then, have a great rest of your day. Take care.
Score: 80/100
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