PC VR has been overhauled with gameplay features from PlayStation VR2! This overhaul is free for all owners of HITMAN World of Assassination (Standard Edition or above is required to access PC VR).
We’re not just stopping there, as previously teased, Freelancer is now fully supported in PS VR2 and PC VR – along with The Sarajevo Six DLC and more than 50 Escalations, Elusive Targets, and Elusive Target Arcade Contracts!
Along with this new content, we’ve worked on enhancing the VR experience with a whole host of new features and improvements based on feedback from the community.
Two-Handed Tweaks
Aiming of two-handed weapons has been improved; it is now based on the position of both hands. Previously, it was based on the main hand, adjusted slightly with the support hand.
Collision of weapons when wielded with both hands has also been improved; it is now based around the barrel of the weapon. This should help to prevent drifting when holding a sniper above railings.
Bullet in the Chamber
Last patch, we added tactical reloading, where reloading a non-empty magazine didn’t require you to rack the slide. We have since iterated upon this and the chambered bullet is now visible when racking the slide.
Full-Range
We’ve improved the black levels for PS VR2 as some players noted that they weren’t as inky as they should be.
Sharpened Scope
We’ve made some improvements to cases where far away objects could become invisible when looking through a sniper scope, causing great difficulty when sniping from certain vantage points.
Savor the Moment
Various key moments and kill opportunities are now in third person, allowing you to take pride in your work.
Intuitive Interactions
We have made various improvements to touch interactions, including adding hand poses when your hand comes into proximity with them.
Screw the Big Screen
We’ve moved some starting and exit cutscenes into 3D instead of using the 2D “cinema mode” screen.
Pistol Placement
When starting a mission, concealed weapons (e.g. pistols) are no longer stored in a hip holster. Instead, they are placed in the inventory wheel.
Firm Grip
We’ve improved the alignment of various items when they’re held.
Holster Feedback
We’ve changed how the feedback works for holsters.
- PS VR2: If you hold your hand (empty or with an item) in a holster, pressing, releasing, or keeping your finger on the grab button will give you feedback on whether you can or cannot store/take an item.
- PC VR: No feedback is given for the front holsters. Moving your hand (empty or with an item) to the back holster will give you feedback on whether you can or cannot store/take an item.
Options Bonanza
We’ve added various options allowing you to refine your experience so that it’s just right.
- Two-Handed Aiming
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- Controls how weapons are aimed when wielding them with both hands. The default is the new positional aiming mode, but this can be changed to the previous behavior.
- Firearm Angle
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- Last patch, we added an option allowing you to change the angle of a held firearm. We’ve now split this into two options for one-handed and two-handed weapons.
- Toggle Grip
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- Enabling this allows you to release the grip button while keeping items in your hand.
- Throw Sensitivity (PC VR Only)
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- Allows you to adjust how sensitive the game is when determining if you’re throwing an item.
PS VR Revamp
Some changes made for the PS VR2 version have been integrated into PS VR to provide a more consistent experience. One example of this is that agility actions and blending in are now in third person.