October 21, 2025
Intriguing Journey With Uneven VR Support

Intriguing Journey With Uneven VR Support

Dreams of Another intrigues with its creative journey, though it’s frustrated by slow pacing and uneven PlayStation VR2 support. Here’s our full review.

Having jumped across the PixelJunk series over the years, Q-Games’ latest project has held my interest ever since its original announcement. The studio stood out across the decades for its artistically thoughtful flatscreen experiences, so its return to VR after 2016’s Dead Hungry caught my eye. Dreams of Another delivers another unique experience, though its flaws are soon apparent.

The Facts

What is it?: A philosophical adventure based on the theme of “no creation without destruction.” It’s also on Steam but without PC VR support.
Platforms: PlayStation VR2 (Reviewed on PS VR2 with PS5 Pro)
Release Date: October 10, 2025
Developer/Publisher: Q-Games
Price: $34.99

Dreams of Another closely follows the theme of “no creation without destruction,” and your surroundings are brought to life through pleasingly memorable visuals that almost feel like walking into a retro game. Everything’s represented through bubbles, and Q-Games uses an extremely literal approach where you actualize this dreamlike world by shooting them. Subtlety is not the game’s strong point, but that isn’t a bad thing.

Gameplay footage captured by UploadVR on PS VR2 with a PS5 Pro.

This surrealist narrative starts on an intriguing note, navigating four curious tales at once as the Man in Pajamas, who’s always accompanied by the Wandering Soldier. Dreams of Another is sometimes compelling at its best, symbolizing themes like coming of age or taking action before it’s too late, which can feel sadly nostalgic. Though each story unfolds across different locations, these tales bring us closer to understanding our memories.

Some stories feel overly drawn out even with a 6-7 hour campaign, with a new game plus option unlocking upon completion that carries over your items. You swap between these stories regularly, and some segments last much longer than others. This often leaves Dreams of Another suffering from slow, inconsistent pacing and a disjointed approach. One segment involves snapping crayons by holding both Sense Controller triggers, which gets really tedious when you have to repeat that a dozen times.

On all PS5 consoles, Dreams of Another uses reprojection from 60Hz to 120Hz. Playing on a standard PS5 uses 1080p resolution, while Q-Games previously confirmed to UploadVR that playing on PS5 Pro increases this to 1440p resolution. You can’t choose between prioritizing higher performance or higher fidelity like some games provide.

Performance is generally smooth on the PS5 Pro and the stylized visuals mean reprojection isn’t majorly noticeable beyond the “cinema mode” cutscenes. However, I had consistent framerate drops almost every time you finish sections where you shoot disembodied spirits. I’m unsure if this is an intentional effect, but the brief slowdown is slightly jarring.

Progressing through this campaign doesn’t require shooting absolutely everything, but you must spray your path ahead with bullets to actualize them. Certain objects remain permanently affixed once in place, giving you the peculiar perspectives of everything from trash cans to doors commenting on human nature. If anything, it’s symbolic in its suggestion of considering other perspectives.

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