May 12, 2025
Revenge of the Savage Planet PS5 Review – Revenge is Gooey, Colourful, and Hilariously Absurd

Revenge of the Savage Planet PS5 Review – Revenge is Gooey, Colourful, and Hilariously Absurd

When I booted up Revenge of the Savage Planet on my PS5, I wasn’t sure what to expect. I loved the first game’s weird blend of sci-fi satire and first-person platforming, but this sequel flips the formula—literally—by switching to a third-person perspective. Did it work? Absolutely. And it’s not just a better angle—it’s a full-on glow-up.

From the moment I crash-landed on yet another gloriously hostile alien world, the game had me grinning. The colours pop off the screen like an intergalactic rave, and the creatures? Equal parts adorable and terrifying. The first time I saw a blobby beast explode into confetti and goo after a poorly aimed shot from my Shock-N-Gloop Launcher, I burst out laughing.

Third-Person Chaos, But Make It Smooth

The shift to third-person is the best thing Raccoon Logic could’ve done. Movement feels more refined, combat is tighter, and platforming is far more intuitive. Wall-climbing, grappling across goo-smeared cliffs, and double-jumping through corrosive clouds became second nature, and that’s saying something for someone like me who regularly mistimes jumps like it’s a sport.

The co-op functionality made the experience even more chaotic—in a good way. I played with a mate on Xbox thanks to full cross-play, and the banter we had during boss fights or while chasing “Grobblefruit” through acid rivers was unmatched. Local split-screen is also here, which is a rare gem these days, and yes, it works great. My eldest son (6 years old), loved playing with his daddy, through endless laughter and fun. Nothing comes closer, than spending quality time with your kids, especially when they enjoy the same thing ‘Games’.

Welcome to Four Planets of Mayhem

Instead of one big open world, Revenge of the Savage Planet spreads its content across four distinct alien planets, each with its own ecosystem, puzzles, hazards, and fauna. There’s a real Metroidvania feel—unlock a new gadget, and backtrack to grab that juicy loot you couldn’t reach before. One moment I was freezing lava flows to walk across them, the next I was launching goo-based projectiles to unlock portals with rainbow-coloured slime patterns. It’s ridiculous, and I love it.

Each planet is packed with hidden areas, lore bits, and side missions. One of my favourites had me helping a sentient cactus win a talent show… while another questline had me investigating the suspicious disappearance of grobbleberry farmers, only to discover they’d “merged” with their crops. That’s the kind of bonkers storytelling you can expect throughout.

Revenge is a Dish Best Served with Goo

The satirical writing is back in full force. You’re still working for Kindred Aerospace—the “fourth-best interstellar exploration company”—but this time, you’re not just exploring… you’re out for revenge. The evil mega-corp that left you stranded? You’re gonna make them pay. Or at least leave a passive-aggressive voicemail.

Everything is dripping in irony, from the over-the-top training videos to the deranged AI assistant that keeps offering “motivational” advice in the most backhanded ways possible. It constantly pokes fun at capitalism, corporate greed, and even the genre itself.

Combat has also been expanded in big ways. Goo-based tools now play a central role—not just in fighting but in solving puzzles and traversal. Freeze goo, shock goo, bounce goo—mixing them mid-fight adds layers to what could’ve been simple shootouts. I had a blast experimenting, especially against the game’s more creative boss fights, which demand clever use of the goo arsenal.

Rough Around the Edges… Sometimes

It’s not all cosmic sunshine, though. There were a few frame drops on PS5 in the more densely populated areas, and the controls, while responsive, occasionally felt floaty during complex jumping puzzles. The third-person camera also occasionally clipped through walls, which was mildly irritating in tighter spaces.

I also would’ve liked a bit more evolution in the enemy variety. The worlds are beautiful and distinct, but some enemies feel repeated or re-skinned with minor differences. The humour is spot-on most of the time, but once in a while, it leans into “trying a bit too hard” territory.

Final Thoughts

Revenge of the Savage Planet is a riotous, goo-soaked adventure that doesn’t take itself too seriously—and that’s its superpower. It’s fun, fast-paced, weird in all the best ways, and bursting with creativity. Whether you’re blasting alien flora, platforming through toxic swamps, or laughing at your AI’s insults, there’s always something engaging happening.

If you loved the original—or just want a hilarious, visually stunning space adventure that doesn’t overstay its welcome—then Revenge of the Savage Planet is worth the trip. Just don’t expect deep lore or gritty realism. Expect a talking cactus. And goo. Lots of goo.

Revenge of the Savage Planet Trailer

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The code was provided by the distributor.

I reviewed it, and then it was edited by my partner.

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